
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A roguelike narrative simulation of life as a border guard in Nazi Germany. Inspect passports, detect forged documents, and approve or deny entry as restrictions tighten. Every traveler brings a choice that could save a life or condemn it. Your job is to obey. Your conscience says otherwise.
The press kit for Checkpoint '38 is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.