
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A plant-sim automation game with resource management and roguelike progression. Build transport networks, manage resource flow, unlock mutations, and stack synergies as you spread across procedurally generated biomes.
The press kit for Mito is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.