
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A first-person psychological horror set in a decaying hotel that does not want to let you leave. Explore a dark, interconnected environment where sound, lighting, and subtle details drive a slow, relentless sense of dread. You are moving forward, whether you want to or not.
The press kit for Turn It Off is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.