
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A psychological loop horror rooted in Malaysian school legends. No chases, less UI, just a slow, atmospheric dread. Estimated 1- 2 hours game time. As an independent artist, I used AI to turn a lifelong dream into reality. Explore shifting corridors, manage character's sanity, and face the cycle.
The press kit for MALAM: School is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.