
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Project Betrayal is an online asymmetrical horror game. Four friends explore a procedurally generated manor but one of them is tasked with betraying the others. Will you fall victim to the Traitor or become one yourself?
The press kit for Project Betrayal is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.