
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
"Noodles are the food of solitude." Trapped by agoraphobia and social anxiety, your only friend is Samantha. She is your courage to open the door. But in a room of broken mirrors, who is actually speaking? A short psychological visual novel about isolation and the lies we tell ourselves.
The press kit for Poor Samantha is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.