
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Books of Horror is a first-person horror game where you face Airana, a mysterious AI that controls your captivity. To escape, you must overcome procedurally generated simulations based on ancient “Books of Horror”
The press kit for Books of Horror is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.