
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
In The God That Was, become a necromancer and raise undead legions in this ARPG isometric-style game. There will be 2 modes; a rogue-lite action game and an expansive sandbox story mode. Both with their own progression system for many hours of gameplay.
The press kit for The God That Was is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.