
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Hijack enemy processes. Steal their kits. A tactical roguelike on a 7×7 grid where every enemy is carrying something you can take lifesteal, defense, entire ability kits. Build from 250+ programs. The system adapts to hunt you. Permadeath. No negotiations.
The press kit for Absorber: Absorb Adapt Survive is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.