
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
First-person precision platformer — A vertigo-inducing journey set in a brutalist facility of oppressing concrete shafts, industrial machinery and damp liminal spaces, that feel too large to be built for people.
The press kit for Liminal Brutalis: Physical Agility is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.