
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A first-person point-and-click psychological horror game. Only the areas illuminated by your flashlight change in appearance. The game progresses through quiet unease and puzzle-solving, without relying on jump scares. A demo is now available (approx. 20 minutes).
The press kit for VIGNETTE is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.