
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A CO-OP stealth game about a problem that can’t wait until morning. 🕵️♂️ An empty office, a body, and absolute silence. Work together, avoid guards and cameras, handle unpredictable physics, and escape unnoticed. One mistake can ruin everything.
The press kit for We’re In Trouble is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.