
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
That feeling when you turn off the lights and run upstairs before something grabs you is now a game. A psychological horror experience where you must balance the light you need to progress with the terrifying nightmares it summons.
The press kit for Flick is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.