
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Rest Without Peace is a first-person psychological horror game set in 1992. Complete late-night work orders, repair failing equipment, restore power, inspect Westbrook’s basement, and explore sealed asylum spaces as fractured memories expose a truth Tom buried.
The press kit for Rest Without Peace is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.