
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Build an interplanetary factory, one colony at a time. Extract resources, connect production chains, and send cargo between planets and moons in this space incremental. Balance power, storage, and transport as your small outpost grows into a system-wide network.
The press kit for Alive as a Service is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.