
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
An FPS sandbox built for the 2003 LAN-party era lovers. Reimagined mechanics in a modern engine with a full day-to-night cycle, higher resolutions, real-time shadows, native Steam lobbies and social, Steam Workshop and fully compatible with dedicated servers and lan modes.
The press kit for Friends of Duty is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.