
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Return to a fracturing memory with a camera in hand. Where You Were is a first-person psychological horror game of observation and absence. Study a changing hallway, photograph anomalies to hold the memory together, and capture the fragile pieces of a past you struggle to let go of.
The press kit for Where You Were is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.