
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Arcade air combat set in an alt-history Cold War gone hot in 1967, in a world where the strangest conspiracy theories turned out real. Fly three twelve-mission campaigns, one per faction, against targets on land, at sea, and in the air, with fully-voiced visual-novel scenes between sorties.
The press kit for ASTRIDER is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.