
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
It was supposed to be just a funny escape room experience... until you realize the incredible truth. In this tense horror puzzle-adventure, solve complex mechanisms, navigate deadly corridors and evade terrifying entities lurking in the dark, while trying to find the true exit.
The press kit for DREADROOM is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.