
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
In the heart of the Arctic, one of you is a cursed "Shifter." Complete objectives, solve puzzles, and manage your heat to survive—but the Shifter is always hunting. Even if you kill it, the curse finds a new host. It could be anyone. In Station: ZERO, trusting your friends is a death sentence.
The press kit for Station: ZERO is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.