
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Delve into a ruthless cursed town in this first-person survival horror. With a hyper-realistic atmosphere and extreme survival mechanics, you must ration your inventory and face your worst nightmares to save your wife and daughter.
The press kit for MOLOKAUST is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.