
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
“The Boy's Word” is a visual novel about growing up in a Moscow suburb in the 2000s. Lena, 16, is pulled into the local courtyard crew, where friendship, first love and family secrets come at a price. 10 characters, 5 endings — your choices decide everything.
The press kit for THE BOY'S WORD is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.