
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A first-person arcade horror game about greed. Every level's exit costs SicCoins, and the goal is to buy your way out as fast as possible. Collect coins in the dark while something hunts you, gamble to multiply them, and spend them on upgrades and companions. High risk, high reward.
The press kit for SICRUN is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.