
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A crime hunt sandbox, where you chase gangsters and reclaim the city by day, and survive gang raids by night. Take down 12 gang bosses before Tiamat City collapses.
The press kit for Wrathmaze is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.