
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
霧に包まれた戦場を進み、異変を観測・判断してループからの脱出を目指す一人称視点の心理ホラー探索ゲーム。変化する単一マップを探索し、景色や死体、オブジェクト配置の違和感を手掛かりに進行。異変を見つけた時は「撃つ」「進む」「閃光弾を使う」を選択し、誤れば同じ戦場に引き戻されます。
The press kit for ウォーキング エイト is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.