
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Chop wood, drink beer, hack yourself in the kneecap. A physics-based incremental sim about splitting firewood, increasingly ridiculous equipment, and bad judgment.
The press kit for Drunk Woodcutter is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.