
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A push-your-luck roguelike deckbuilder. Ten deadly floors, ten-minute runs, nine classes, one question every turn: Will you gain enough gold to buy powerful new cards, or become too greedy and push your luck too far?
The press kit for Cardmare: Descent is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.