
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Do Not Destroy is a single-player first-person action game set in randomly generated, fully destructible cities. As the “Concerned Citizen,” you’ll fight against Pluto’s corporate invaders, scavenging their alien technology as you tear through your city and take it back.
The press kit for Do Not Destroy is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.