
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
In Feed the Hole, you play as Keith, a half fish-half man running a strange little operation where fishing, hauling, and selling are the heart of the day. The loop is hands‑on and tactile: cast, catch, carry, cook, chop, and cash out... then upgrade your setup and keep the hole fed.
The press kit for Feed The Hole is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.