
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Mortrëshka 1905 — a sokoban and colony sim set in an alternate Russian Empire, on the streets of Petrograd. Combine matryoshkas, use living water, and resurrect the dead. Only then can you decide the fate of the empire through two paths: peaceful prosperity or radical revolution.
The press kit for Mortrёshka 1905 is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.