
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A multi-friend-group social survival crafting game. It's your friends against their friends. Survive, gather, craft, build. Then steal, kidnap, ally, betray, negotiate, and convert. SOCIETY. 1-4 players per crashed plane.
The press kit for SOCIETY is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.