
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A psychological horror game set in an old roadside motel. Clean rooms, fix broken things, and welcome weird customers. Try to go your normal routine while struggling with your mental health
The press kit for Motelia is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.