
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Kircles is a designer-driven tower defense game where players can combine 18 different turrets to create unique mechanics and prevent “bugs” from reaching the exit. 60+ levels in three campaigns. Every level can be solved with different approaches optimizing resource spending.
The press kit for Kircles is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.