
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
1929. The Beresford Mansion once again becomes the stage for a tragic story. Follow its new owner, Samuel Chapman, on his descent into madness in this dark visual novel.
The press kit for Hotel Beresford is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.