
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
You and your friends are at the self-checkout. Nobody is in charge. Everyone has a plan. The plans conflict. Scan what you want. Weigh what you must. Keep what you can. Blame each other when it goes wrong.
The press kit for Self-Checkout: Scan, Weight, Steal is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.