
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A co-op simulator about building wooden houses in the Canadian wilderness. Fell trees, saw logs, strip the bark and raise homes by blueprint. The locals are already waiting for you to take on their orders!
The press kit for We Build Cabins is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.