
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Fall in love again with the cringey otaku girls who spent their school days drawing in the corner. Packed with 2010s otaku culture, memes, and second-hand embarrassment, this visual novel lets you relive a painfully cute youth with the oddballs of a Japanese art club!
The press kit for Girlfailure Art Club is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.