
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Sit Still is a first-person puzzle horror set in 1985. Bound to a rolling chair by a radio-obsessed killer, you must escape and survive while uncovering the truth behind a recurring cataclysmic storm that strikes the local town every 20 years.
The press kit for Sit Still is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.