
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Trapped within an ancient darkness, Alex faces an unknown force that knows him better than he knows himself. 23 Days is a first-person psychological, atmospheric adventure about survival, choice, and the price of escape. Each day here is a step toward freedom… or a step into the void.
The press kit for 23 Days is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.