
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Break into procedurally generated locations, dodge cameras and patrols, steal everything you can carry, and escape before security takes you down. In this top-down stealth roguelite, every job is a risk. Get In. Get Out. Zero Trace.
The press kit for Shadowlift: Zero Trace is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.