
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A hardcore parkour game that tells the story of Ania, a kid with mental health issues and a lot of stuff to go through in life. Meant to make you experience how someone feels in a weird, but familiar way.
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