![WE DIDN’T KNOW WHAT TO CALL THIS GAME [So... we just left it like this!] — Steam header](https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/4580700/80af752cc57d1b23d4c9b1756e4e0e54a7dec7bb/header.jpg?t=1787005767)
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A comedic meta Visual Novel with a cinematic presentation and an interactive world where everything responds to your clicks, while you and the characters constantly blur the boundaries between the story, the creative process, and reality itself.
The press kit for WE DIDN’T KNOW WHAT TO CALL THIS GAME [So... we just left it like this!] is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.