
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A dice roguelike deckbuilder where the House always wins… unless your build breaks the odds. Roll, split, and bend your dice, stack lucky charms, and build absurd combos to pay your debt and defeat the Lord of Misfortune.
The press kit for Jinx It is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.