
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Hunt 20 ghosts across haunted houses that get worse the deeper you go. It's 1973, and you and three friends break in, wreck the place, and provoke whatever lives there. Don't die, and don't trust the friends beside you. A co-op horror-comedy of deduction, destruction, and deception.
The press kit for Roughhousing is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.