
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A seemingly cozy (but ultimately frustrating) 2D platformer, where a little girl’s imagination transforms her room into a magical world. Jump across pillows, race toy cars, and explore nostalgic adventures in which every object becomes part of a story, all while testing your patience to its limits.
The press kit for ELLA in da room is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.