
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
500 STABS. 20 MINUTES TO ESCAPE. A horror roguelite about stabbing yourself in the hand 500 times to escape a deadly trap. Can you make it out with all your fingers? Or will you bleed out on the table?
The press kit for 500 FINGER FILLET is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.