
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
"Space-horror bullet-hell", with thrust and momentum-based controls. Pilot a small mining & salvaging vessel through asteroids, starship wrecks, and hostile entities in the dark void of space. Find unique equipment for your ship, and return to your hauler to upgrade and repair. Don't die.
The press kit for MADD: Mine Asteroids, Don't Die is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.