
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
NO PANIC is a cooperative, high-pressure party game where 2-4 players must communicate, multi-task, and make fast decisions to keep a failing airplane in the air. The game aims to turn stressful situations into fun, memorable moments through controlled chaos, humor, and shared responsibility.
The press kit for No Panic is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.