
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Saturation is a short horror game where you work as a saturation diver and deep sea welder. After six months at the bottom of the ocean, your shift is coming to an end, but so are your nerves...
The press kit for Saturation is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.