
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
You will die in 60 seconds. This is a single-player horror escape game in which a man trapped within a 60-second time loop must escape from a sealed room. Inside the locked room, time resets every time you die. Observe repeating phenomena, remember the changes, and break free from the loop.
The press kit for 60病The 60-Second Syndrome is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.